Palavers and the Plurinet

What does more-than-human artificial intelligence do, how does it look, and how do we interact with it?

Initial Ideas and Concepts

The preliminary forms of the palaver were a mixture of conventional forms such as 360 degree cameras and personal assistances and forms inspired by crab eyes and just rocks. In the crab eye designs I also wanted to explore additional frictions where a human engaging with a crab eye palaver would have to find something to put it in or prop it up with. In all of the designs was the idea that some or all of a palaver could be carried around and allowed to listen in on human decision making.

These ideas were also explored in a pair of “one pagers” that expand the ideas of the Plurinet and Weird AI.

Experience Crystal Experiments

Creating the experience crystals was one of the more complex areas as it required me to learn more about Blender, notably the geometry nodes. I was quite satisfied with the results and if time permits I will explore more types.

Current Palaver Version

Following the first exhibition, I iterated the palavers’ form. The current version combines primitive shapes for most of the main components of the palaver, which in turn draws more attention to the “weirdness” of the experience crystals.

Prototyping

I started by 3D printing the designs in full and at scale. The crystals were the most interesting to print and required intricate supports to hold up the tiny extrusions. This was not without error including some printer blockages. In the next phase I hope to explore a multi-material version that uses woods and ceramics for most of the components and a yet-to-be-decided technique for a full scale version of the crystals.

Exhibitions

This work has been exhibited at two different venues (ThingsCon and the Generative Things Salon) with a third to follow as part of celebration of the 750th anniversary of the founding of Amsterdam at an event called Future Fest. The images below is from the second exhibitions.

Initial Ideas and Concepts

The preliminary forms of the palaver were a mixture of conventional forms such as 360 degree cameras and personal assistances and forms inspired by crab eyes and just rocks. In the crab eye designs I also wanted to explore additional frictions where a human engaging with a crab eye palaver would have to find something to put it in or prop it up with. In all of the designs was the idea that some or all of a palaver could be carried around and allowed to listen in on human decision making.

These ideas were also explored in a pair of “one pagers” that expand the ideas of the Plurinet and Weird AI.

Experience Crystal Experiments

Creating the experience crystals was one of the more complex areas as it required me to learn more about Blender, notably the geometry nodes. I was quite satisfied with the results and if time permits I will explore more types.

Current Palaver Version

Following the first exhibition, I iterated the palavers’ form. The current version combines primitive shapes for most of the main components of the palaver, which in turn draws more attention to the “weirdness” of the experience crystals.

Prototyping

I started by 3D printing the designs in full and at scale. The crystals were the most interesting to print and required intricate supports to hold up the tiny extrusions. This was not without error including some printer blockages. In the next phase I hope to explore a multi-material version that uses woods and ceramics for most of the components and a yet-to-be-decided technique for a full scale version of the crystals.

Exhibitions

This work has been exhibited at two different venues (ThingsCon and the Generative Things Salon) with a third to follow as part of celebration of the 750th anniversary of the founding of Amsterdam at an event called Future Fest. The images below is from the second exhibitions.