Publications

  • Lee-Smith, M., (In Press). Designing Technological Beings: Taking a Non-Human Perspective in Design. Towards the Realm of Materiality Series
  • Lee-Smith, M., Benjamin, J. J., Desjardins, A., Funk, M., Odom, W., Oogjes, D., Pierce, J., Park, Y.-W., Sanches, P., & Tsaknaki, V. 2023. Data as a Material for Design: Alternative Narratives, Divergent Pathways, and Future Directions. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23). https://doi.org/10.1145/3544549.3573817
  • Lee-Smith, M., 2022. Blurryism: Messing with Dualisms through Design. Interactions 29, 64–67. https://doi.org/10.1145/3502298
  • Lee-Smith, M., 2020. The Data Hungry Home: Humans Harvesting Data for Living Devices, in: Companion Publication of the 2020 ACM Designing Interactive Systems Conference. ACM, New York, NY, USA, pp. 527–535. https://doi.org/10.1145/3393914.3395832
  • Lee-Smith, M., Ross, T., Maguire, M., Po Tso, F., Morley, J., Cavazzi, S., 2019. The Data Hungry Home: Defining, Populating, Feeding, and Beyond, in: Proceedings of the Halfway to the Future Symposium 2019. ACM, New York, NY, USA, pp. 1–10. https://doi.org/10.1145/3363384.3363390
  • Lee-Smith, M., Ross, T., Maguire, M., Tso, F.P., Morley, J., Cavazzi, S., 2019. What Can We Expect from Navigating? Exploring Navigation, Wearables and Data Through Critical Design Concepts, in: DIS ’19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion. ACM Press, New York, New York, USA, pp. 237–244. https://doi.org/10.1145/3301019.3323889
  • Lee-Smith, M., 2019. Designing Diverse Design Dogmas, Deliberately: Using aspects of Design on its practitioners to set the challenge of imagining alternative ways of designing. Des. J. 22, 2197–2201. https://doi.org/10.1080/14606925.2019.1595010

Invited Talks and Exhibitions

  • From Concept to Construction: 3D Printing Research. October 2022, Martin Hall Exhibition Space, Loughborough University, United Kingdom
  • What Lies Beyond the Thing? – Exploring the Design Space Between Things and Beings. April 2021, Everyday Design Studio and Studio Tilt Talk Series, Simon Fraser University, Canada, and the University of Washington, United States of America
  • How to Design a Being(?): Exploring a Framework for the Creation of Proto-Technological Beings. February 2021, Connected Everyday Lab, TU Delft, the Netherlands
  • Designing Technological Beings: Taking a Non-Human Perspective in Design. February 2021, Towards the Realm of Materiality Series, Free University of Bozen–Bolzano, Italy
  • How to Design a Being: Exploring a Framework for the Creation of Proto-Technological Beings. January 2021, Bristol Interaction Group (BIG), Bristol University, United Kingdom

Teaching and Teaching Assistance

  • Advanced Visualisation (2023)
  • Concepting for Sustainable Futures (2023)
  • UX Design for Advanced Technology (2022-2023)
  • Tangible Interaction Design (2022-2023)
  • Design for AI Products (2022-2023)
  • Interactions and Experiences (2023)
  • Electronics and Prototyping (2023)
  • Arduino Coding Support (2022)
  • Experiential Futures (2022)
  • Electronics Soldering Labs (2021)
  • UX Software Labs (2018-2022)
  • CAD/CAM Labs (2018 – 2020)
  • HCI module teaching assistance (2018-2019)
  • Lecture on HCI, Design, and Research (2019)
  • Uxathon Mentor (2019)
  • CAD Summer School (2018)

Awards & Nominations

  • Nomination: Doctoral Lead Rep of the Year, Loughborough University – 2020 (Loughborough Academic Awards)
  • Nomination: Doctoral Lead Rep of the Year, Loughborough University – 2020 (PhD Awards)
  • Nomination: Best Team Award, Loughborough University – 2019
  • Chartered Institute of Ergonomics & Human Factors – 2018: Ergonomics & Human Factors 2018 – Doctoral Consortium: “Most visually Pleasing Presentation” award.
  • Award: Spark Shortlist, Design Council – 2014